
Radius and his team have made a name for themselves in the Total War Mod scene with some extremely popular overhaul mods for both Shogun II and Rome II.

If you are familiar with recent titles in the Total War series, you have likely heard of Radious overhaul mods, and for good reason. * Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions. There is also an extreme version of this Mod that is bit more unstable but allows for much farther drawback distance, but seeing as how cities and armies disappear or get obscured by clouds if you go too far up, regular version works perfectly fine. While it may seem like a minor thing, change in camera perspective can often give change in strategic perspective, allowing players a more traditional War game-esque view, allowing for more nuanced appreciation of distance between armies, cities, and enemies. This doesnt solve all my camera issues, but it does allow for a much more top-down view of the map, which gives better grasp of geopolitical and strategic views than narrower camera angles allow. Olympian Campaign Camera seeks to resolve this by adding some much-need flexibility to strategic view, allowing Cameras to pull a bit farther back and a bit closer to ground level. Creative Assembly never seems to let it go as far back as I like and it constantly seems stuck at an awkward angle that doesnt give me the strategic perspective I am looking for. As such, it makes sense to step back from the hustle-and-bustle of Creative Assembly’s newest release and take a look instead at what's available for the studio’s last mainline historical strategy title, one of my personal favourites in the series - Total War: Attila, and see how its mod scene has fermented now that it is a comfortable few years after release.One of my recurring pet peeves with the Total War series is the consistent rigidness of campaigns Camera. Now, I shout the praises of great mods from a megaphone and expect that mods will undoubtedly extend the life of many of my favourite strategy titles well past that of the vanilla version.Ī game’s mod scene is like a fine wine: it becomes ever more refined with age.


Then one day I stumbled onto the mod scene for Total War: Medieval II and ever since then what was once sacred has become profane. The vanilla experience, lovingly crafted by the developers, was a sacred cow - inviolable, a complete product made in some auteur creative director’s vision. When I was younger, I used to believe that a game was complete when it came out of the box.
